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Linux OpenGL: Fix gamepad not updating (#474)
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@ -90,7 +90,15 @@ bool GLCanvas_MakeCurrent(bool padView)
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void GLCanvas_SwapBuffers(bool swapTV, bool swapDRC)
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void GLCanvas_SwapBuffers(bool swapTV, bool swapDRC)
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{
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{
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if (swapTV && sGLTVView)
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if (swapTV && sGLTVView)
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{
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GLCanvas_MakeCurrent(false);
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sGLTVView->SwapBuffers();
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sGLTVView->SwapBuffers();
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}
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if (swapDRC && sGLPadView)
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if (swapDRC && sGLPadView)
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{
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GLCanvas_MakeCurrent(true);
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sGLPadView->SwapBuffers();
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sGLPadView->SwapBuffers();
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}
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GLCanvas_MakeCurrent(false);
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}
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}
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